Monday 19 September 2016

Unit 78 - Digital Graphics for Computer Games




Unit 78 - Digital Graphics for Computer Games

 RESEARCH






Pixel Art



Pixel art is a form of Digital art where images that have been created, are edited at pixel level using appropriate graphic editing software. Pixel art is known for its own unique visual style, where the individual pixels in an image - serve as building blocks that make up the whole image. This visual style is similar to mosaic art. cross-stick and other embroidery techniques. Back in 1972, Pixel art wasn't seen as an art at the time, but a way for developers to create images with limited computer resources and graphics. 

Information from: https://www.techopedia.com/definition/8884/pixel-art
  


                              







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Concept Art



Concept art is a form of illustration used to convey ideas. This could be ideas for a film, game, animation, comic books etc. Another name for concept art is Visual development. Concept art is developed through several iterations (repetition of process), so artists try several designs to achieve their desired result for their work. As well as this, concept art is also used to show investors/clients the development of the project. This means that investors/clients are able to see the different arts, which will help the artist decide what type of art to create.


INFORMATION : https://en.wikipedia.org/wiki/Concept_art



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Texture Art



Texture arts (also known as Visual arts) is seen as the surface quality of a work of art. It is elements of 2D and 3D designs . There are 2 main types of texture - physical texture and visual texture. 




Visual texture refers to an applied sense of texture that the artist creates through various techniques eg: colour, shading, shadows etc. 
For eg: If you look at a window, you can see that it is transparent (you can see through it)






Physical texture refers to the real surface qualities we can notice by touching an object. For eg: If you touch cotton,  you can feel that it is soft. 






         Stone Textures:


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Background Graphics

Background graphics are just graphics that can be seen in the background of a game. They set the environment for a game. For eg: if game is in a desert, a picture of a desert will be needed to be in the background to show the environment. Background graphics can be used in 2D games (platform games, side- scrolling games etc.) and 3D games (first person shooters, open-world games etc.)





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In-Game Interface



An in-game interface is an important part of a game. It shows the player a Head up display (HUD) for eg: , map , health bar, ammo count etc.


Head up displays are efficient because it enables the player to determine what level they are playing, how much health they have left, where they are on the map etc. This can be seen easily while the user is playing the game, because they are already looking at the screen. 



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Print Media Art




Print media art are used to promote or advertise a developers game. Print media art includes: the game packaging (the case) , posters (used to advertise the game) , manuals (used for help with the game). 

It is essential that the print media art is professional, in order to attract buyers. This is because if a games packaging is boring, people will be put off buying the game. The game packaging could include screenshots of gameplay, reviews, appropiate colours to suit the game and many other factors.




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Vector Graphics


Vector Graphics are images that don't lose their quality, if the image is enlarged. This means that the graphics will not distort and the quality of the image will be kept. Some of the formats that can be used for Vector Images are: PSD (Photoshop Document) , WMF (Windows Meta File) and AI (Adobe Illustrator File). 

Below is an example of a Vector Image, I have produced in Photoshop. It is a PSD file.


Title: Tears of Joy face






Raster Graphics
   
 Raster Graphics are made up of pixels. The amount of pixels in these graphics determine the quality of the photo. For eg: if there are many many pixels, then the quality of the photo will be good (1080px x 1080px). This is because of the size of the pixels are smaller and there are more of them. 

However, if there are fewer pixels (50px x 50px) then the quality of the photo will be bad because the pixels are much bigger, and there are less of them. 

Some of the file extensions used for Raster Graphics are: BMP (Bitmap) , GIF (Graphics Interchange Format, and TIFF (Tagged Image File Format)

Below is an example of a raster image, I have produced in Piskel. It is a GIF file (Graphics Interchange Format)



Title: Animated Tears of Joy face






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