Monday 23 January 2017

Unit 73: Sound for Computer Games P1 - Exercise 2

L3 Extended Diploma in Games Design
Unit 73: Sound for Computer Games

P1 - Exercise 2



3 Games that use sound for...

Speech to convey information - 

Many games use speech to inform the player about something that has happened. This could be a deep male voice saying "Game Over" to tell them they have failed. However, it is also used to suggest something to a player if they are going off track during a game level. An example of this would be if the player said: "I wonder whats up there". This would suggest that there is something to be seen in the level and hints that that is how they move onto the next mission level.

An example of a game that uses this is Uncharted 4: A Thief's End. This is because the game has a linear story so there is only one way forward. The character would give a hint to the player by mumbling to himself. 


Iconography - 

This is something that is well-known to people and is sometimes over used. However, this has to be an icon for something. An example of a game that uses an iconic sound effect is in Metal Gear Solid. This is because when an enemy spots you, a iconic sound effect alerts the player that they have been spotted. This could mean that when the sound effect is played, most people would know that the sound is from Metal Gear Solid when you are spotted by an enemy. 







Symbolism - 

Watchdogs 2 - This game uses symbolism when the player is about to die. This is because a rapid heartbeat sound is played when the player is on really low health and is about to die. This heartbeat is a symbol of death because the heart is a fundamental part of life and if it is beating rapidly it normally suggests something is going to go wrong and that death is coming.

Below is a video from YouTube showing this. I have trimmed the video down to just show the players death. Full video available at: https://www.youtube.com/watch?v=kXPGut3Qvxg











No comments:

Post a Comment